World
Domination
My Failed
Attempts at World Domination, a primer of what to avoid.
(Copyright
M. Wooge 2003)
Hi. My name, my real
name, is Mark Woods, formerly known as The Amok Sword, an anagram of my real
name.
My purpose in this short
paper is two-fold, first and foremost is to help others of my kind who wish to
either take over the world or at least make a few billion with WMD blackmail. Second,
and also foremost, is to make a few bucks.
Timing is always important.
Unfortunately, my birth in 1950 was badly timed for a career as an Evil Madman.
Too late for WWII and still a child during the 50’s, the Golden Age of Evil
Madmen. Still, anyone with blinding ambition, such as myself, can always make
his own opportunity.
===
First bit of advice: do
not wait for an opportunity. Make one. Any opportunity for World Domination
(WD) that just "happens along" will be jumped on by every other Evil
Madman with time on his hands and you'll spend all your energy fighting them
instead of seizing the moment for yourself.
Second, any windfall
opportunity will usually be more than it seems. It will, instead, be the evil
plot of some other Evil Madman who will not be pleased at your efforts
to steal the fruits of his hard work.
===
My mother
was a saint. But in time, I forgave her for it.
My mother
told me at an early age that I was bad, and she didn't mean it in a good way.
But I already knew that.
In
school, I wasn't good at anything. For that reason I decided to be good at being
bad. I struggled to get 'D's but not 'F's. A 'C' meant I hadn't tried hard
enough. An 'F' meant I'd tried too hard, or sometimes that I hadn't tried at
all.
In time,
I managed to scrape through and graduate High School at the bottom of my class.
Mission accomplished.
A small
triumph, I know, but remember that I started this task when barely pubescent.
As I grew, so would my ambition.
I cannot recommend
starting WD at a young age. My classmates who tried it invariably failed simply
because their parents forbade some vital link in their evil plan, or a kid
sister blabbed everything to the authorities.
So, my
second bit of advice: don't do anything ambitious until you’ve moved out on
your own.
It is
okay to extort a few thousand while still under your parental thumbs, but keep
it small and hidden. They wil- notice if your income becomes greater
than theirs.
===
Aside
from barely passing High School, I had a plan at Nuclear Blackmail. Although a
cliche nowadays, back then it was still at the height of fashion.
My own
attempt involved making a nuclear device in shop class at school. With some
help from my evil classmates, everything went well. All I lacked was the
fissile material. This was to be the radium paint scraped from 30,000 luminous
watch dials, but some Goodie discovered their manufacture was unhealthy for the
workers, so they stopped making them. My supply disappeared just as Victory was
in my grasp!
===
I loved
the 80s. Reagonomics was improving the economy by mass-unemployment, and
henchmen were cheap. And none of them dared join the Union.
By now,
the Nuclear Blackmail idea had fallen out of fashion, but I had too much
invested already. A hidden base on an earthquake fault line and a dozen loyal
henchmen, all non-union. All I needed was the bomb.
I found
an old plan to steal one. A simple plan, involving a destitute pilot, a big
snake, a false eyeball, some one-man submarines, and the RAF. Unfortunately,
the Scarlett Snipe had moved into the apartment next door and said she'd tell
the authorities if I stole the snake.
My third
bit advice: know when to say when. By the time I was ready, the Goodies already
knew how to deal with nuclear blackmail, and how to seek out what threats
develop.
===
In the
late 80s I tried raising a vast horde of zombie soldiers, for sale to fellow
Evil Masterminds. I figured recruits would be easy to come by, given the
continuing Reaganomics.
In the
beginning, I sought to enslave the entire world but was never able to get
enough zombie soldiers. You have no idea of the demand for those things until
you actually try to buy some. It was a seller's market, and the market was
against me. (As was the rest of the world.)
Then it
struck me. Why not make my own? I could never create enough for my own evil
plans, but perhaps I could sell them to my fellow Evil Masterminds.
My
attempts failed when the Scarlett Snipe traced certain rare, illegal medical
supplies needed for the process.
I also
had problems with my intended recruits, most of whom had friends and family who
objected to me changing their loved ones into mindless zombies. (Mind you, I
was able to "convert" a few without their wives ever noticing the
change. Or maybe they preferred them that way.)
===
I finally
made a fully operational nuclear bomb in the early nineties.
The first
step was to move away from the Scarlett Snipe. She's cute, in a short, pudgy
sort of way, but not that cute. One cannot let romance get between you and
world domination. What would my fellow Evil Masterminds think? A word of
advice: do not leave a forwarding address.
Having
escaped my pudgy little nemesis, I constructed a nuclear bomb using heavy-water
and a cold-fusion generator. The hard part was getting the heavy-water. I
discovered that putting the entire bomb in a giant centrifuge solved that.
Soon,
everything was ready. The bomb was in place, the timer set. I called the White
House (collect) and made my demands. Instead of acceding to my demands,
however, they pointed out the fatal flaw in my plan. "If you blow up the
world," they asked, "won't you die, too?"
I
stammered something about not having seen the last of me and hung up. I
muttered a deletable expletive at myself. How could I miss such an obvious
flaw?
Worse, my
head lackey phoned, saying "Them is here."
"That's
'they'," I corrected. "Who's there?"
"You
know," he said. "THEM. The Trio that Hunts Evil Masterminds. They've
already shot up everyone and punched the big red ABORT button you told everyone
not to touch."
It was
then I realized I was not meant for the big leagues. If someone with such a
lousy acronym could find me, I was clearly out of my depth.
This is a
good time to mention my fourth bit of advice: know when to hire Union. For your
officer corps, scientists, and such, go Union. They're more expensive but you
get better quality. For armies of mindless zombies, or anyone expendable, go
non-union. There's nothing worse than making ready your vast army of dedicated
sycophants for a suicidal assault on the Good Guys' Fortress of Fame, then have
them go on strike for better funeral benefits.